;

;KOWƉ
[Statedef -2]

[State -2]
type = Helper
trigger1 = TeamMode = single;VO
trigger1 = RoundState = 3 && Win && NumHelper(20053) = 0
ID = 20053
pos = 0,0
stateno = 20053
ignorehitpause = 1;Ƃ邷ƁAqbg~Ԃ𖳎

[State -2]
type = AssertSpecial
trigger1 = winko   ;Ƃ
flag = nobardisplay;Q[Wނ\ɂ܂B
ignorehitpause = 1

;---------------------------------------------------------

[Statedef 20053]
type    = S
;movetype= I
;physics = N
anim = 9999 ;Aj
;velset = 0,0
ctrl = 0

[State 20053]
type = Explod
trigger1 = time = 0
anim = 20053
pos = 0,0
postype = left
sprpriority = 10
ownpal = 1
bindtime = -1	;eɏɂt
persistent = 0  ;1񂵂XeRs܂
ignorehitpause = 1	;uqbgdv𖳎

[State 20053]
type = PlaySnd
trigger1 = Time = 0
value = 3, 15
persistent = 0  ;1񂵂XeRs܂
ignorehitpause = 1;Ƃ邷ƁAqbg~Ԃ𖳎

[State 20053]
type = DestroySelf
trigger1 = time = 120 && RoundState != 3

;

[Statedef -2]

;wè WINx[
[State -2]
type = helper
triggerall = !Numhelper(20050)
triggerall = stateno = 180    ;|[Y
trigger1 = Teamside=1 || Teamside=2  ; || ́A
id = 20050
stateno = 20050
pos = ifelse(Teamside=1,-110,290),-130
postype = left
ownpal = 1
sprpriority = 10
pausemovetime = 9999
size.xscale = 0.9
size.yscale = 0.9

;wto be continuedx
[State -2]
type = helper
trigger1 = !NumHelper(20051)
trigger1 = stateno = 180            ;|[Y
trigger1 = Teamside=1 || Teamside=2 ; || ́A
trigger1 = matchover                ;׳ގāAIƂB
stateno = 20051
id = 20051
pos = ifelse(Teamside=1,290,-150),20
postype = left
ownpal = 1
ontop = 1
pausemovetime = 9999
;---------------------------------------------------------

;wè WINxwp[
[Statedef 20050]
type = S
sprpriority = 10
anim = 20050
ctrl = 0

[State 104, e͂Ȃ]
type = AssertSpecial
trigger1 = 1
flag = Noshadow

[State 20024,KV[I]
type = PlaySnd
trigger1 = Time = 10
value = 3, 14

[State -1,1]
type = velset
trigger1 = time = 0
trigger2 = time >= 10 && time <= 72
x = 0

[State -1,1]
type = velset
trigger1 = time >= 0 && time <= 10
x = ifelse(Teamside=1,12,-12)

[State -1,1]
type = velset
trigger1 = time >= 72 && time <= 95
x = ifelse(Teamside=1,-17,17)

[State -1,1]
type = destroyself
trigger1 = roundstate = 2;og

;---------------------------
;wto be continuedxwp[
[Statedef 20051]
type = S
sprpriority = 10
anim = ifelse(Teamside=1,20051,20052)
ctrl = 0

[State 20024, 0]
type = AssertSpecial
trigger1 = 1
flag = Noshadow

[State 20024, 0]
type = velset
trigger1 = time = 0
trigger2 = time >= 25
x = 0

[State 20024, 0]
type = velset
trigger1 = time >= 0 && time <= 17
x = ifelse(Teamside=1,-24,24)

[State 20024, 0]
type = velset
trigger1 = time >= 17 && time <= 25
x = ifelse(Teamside=1,13,-13)
